Lowe’s expands into the metaverse with a tool to help visualize


Lowe’s Metaverse Open Builder.

Courtesy: Lowe’s

It seems like every company is getting into the metaverse these days. Lowe’s doesn’t want to miss out on the opportunity to use it to help builders imagine projects. 

But unlike other retailers that chose a particular virtual platform or game like Fortnite or Roblox, Lowe’s metaverse assets – including free downloads of 500 product assets, including items such as chairs – are available on its own hub.

“It’s all emerging, and it’s all up for exploration,” Lowe’s executive vice president and chief brand and marketing officer Marisa Thalberg told CNBC in an exclusive interview. The retailer decided not to choose one metaverse platform but rather “a kind of an agnostic and kind of democratized approach,” she said.

While other brands have found immediate ways to make money in the metaverse, even on an experimental basis, Thalberg said “this isn’t about immediately jumping in and trying to make an event or immediately commoditizing it.”

Rather, she told CNBC, “our goal really is to take this new frontier and help people use their imaginations and help them make their virtual spaces as exciting and inspirational and enjoyable as their real world spaces. And that’s the only benefit we seek to obtain at this point.”

At least that’s the only stated benefit. As the first major home improvement retailer to enter the metaverse and make its applicable assets available for free, no doubt a key goal is watching consumer behavior to eventually capitalize on the opportunity that might exist. The assets are based on real products the company currently sells online and in its stores. 

Lowe’s Metaverse Open Builder.

Courtesy: Lowe’s

Analysts see a big breakthrough coming for the metaverse. By 2026, a quarter of consumers will spend at least one hour per day in the metaverse, said consulting and research firm Gartner estimates. Morgan Stanley estimates the total addressable market for advertising and e-commerce opportunities could be worth $8.3 trillion in the metaverse, with $697 billion in home and home related spending. The firm lists walking through “home renovation plans” as an example.

“Just last year, it was estimated that about $100 billion were spent on virtual goods inside gaming platforms. That doesn’t even include NFTs,” said Futures Intelligence Group CEO and chief metaverse officer Cathy Hackl.

Metaverse participants have, in some cases, already paid thousands of dollars for unique non-fungible tokens to outfit aviators from luxury and fashion brands like Gucci, Balenciaga, Dolce & Gabbana and Ralph Lauren. Gucci saw 19 million visitors to its Gucci Garden on Roblox. Dolce & Gabbana sold an NFT called “The Glass Suit,” with an accompanying physical garment, for over $1 million.

For its part, Lowe’s is releasing a free, limited NFT collection of boots, hardhats and other related accessories for builders on the Decentraland platform to the first 1,000 participants.

Seemantini Godbole, Lowe’s executive vice…



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